Videogames case study 1: Lara Croft Go

Language

1) Who is Lara Croft and when did she first appear in a videogame?


Answer-
Lara Croft first appeared in 1996 Eidos Playstation game Tomb Raider and was the first computer game to feature a female character as the protagonist rather than a supporting role or a secondary character.

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?


Answer-
Lara Croft has featured in films (the first starring Angelina Jolie; 2018 version remade  the character). She has appeared on magazine covers more times than any supermodel.

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


Answer-Lara Croft has featured in films (the first starring Angelina Jolie; 2018 version rebooted the character). 

4) What devices can you play Lara Croft Go on?


Answer-the devices you can play Lara Croft Go on is smart phone eg.samsung or iphone.


5) What type of game is Lara Croft Go?

Answer-  Lara Croft GO is a action adventure game.                                                    


6) How does Lara Croft Go use narrative (storyline)?

Answer- Lara croft uses The narrative by 



7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?


Answer- this helps communicate the sub-genre of a videogame by showing its adventurous traits.

8) What other characters or enemies feature in the game?


Answer- Queen of Venom is an enemy in the game.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


Answer- Lara Croft first appeared in 1996 eidos Playstation game Tomb Raider and was the first computer game to feature a female character as the protagonist rather than a supporting role or a secondary character.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  


Answer- 
The narrative of Tomb Raider was influenced by Indiana Jones and featured the daughter of a Lord (later a famous archaeologist), called Lara Croft on various missions through settings such as jungles, tombs and jungles. The genre is action-adventure and involves many conventions of this genre such as fighting villains using weaponry but back then lara croft was seen as a sex symbol but now she has subverted the stereotype by being seen as a more stringer and brave character.

Representation


1) How are women usually represented in videogames? 


Answer-women are usually represented in video games as sex symbols or a inferior character.                                                                                                                                                                                                                                                
2) How does the character of Lara Croft reinforce female stereotypes in the media?

Answer- the character of lara croft reinforces female stereotypes in the media because she is stil seen as a sex symbol but now she plays a more brave role.

3) How does the character of Lara Croft subvert female stereotypes in the media?


Answer- the character of lara croft reinforces female stereotypes in the media because lara croft is seen as a superior and brave character.


4) Why do some people believe the videogames industry is sexist and needs to change?


Answer- some people believe videogames industry is sexist and needs to change because its showing females in  a wrong image and the videogames are giving the wrong image to the audience.

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


Answer- i think lara croft is empowering feminist icon because she subverts the stereotype with a braver and superior traits.


Industries


1) What does PEGI stand for?


Answer-PEGI stands for Pan European Game Information 

2) What is PEGI's job?

Answer- a European video game rating system established to help consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.

3) Which company created Lara Croft Go?

Answer- created by  Square Enix after their acquisition of Eidos in 2009. 


4) What two popular videogame franchises were combined to create Lara Croft Go?

Answer- the two popular videogame franchises that were combined to create is  Lara Croft Tomb Raider and the Hitman Go mobile game.

5) What else is part of the Lara Croft/Tomb Raider franchise?

Answer- hitman go is part of the lara croft/tomb raider franchise.


Audience


1) Why might an audience enjoy playing Lara Croft Go?

Answer- the audience might enjoy playing lara croft go because you can access it on mobile and because it adventurous with different levels and settings.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

Answer- the audience will play lara croft go on a mobile phone device and they might play it when they are bored and want to be entertained for example on their work break.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

Answer-square enix designed lara croft to make it appealing to the audience by adding special features like acrobatics and being able to climb platforms.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

Answer- identity will apply to lara croft go because it helps us understand the character more and what she has experienced.

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience? 

Answer- Those interested in the quality of the innovative gameplay and who like games that subvert feminine stereotypes.

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